30.1.08

Exhibition Food for Thought

Through our study iterations for exhibition design we have talked of playing with the floor planes and different ways of shelving. Here are some studies of how I've seen it done. 


This is a site specific installation with performances by e+i architecture.

No Waste Remix

This is our mix on a patterning system using zero waste. Ours is based on the cutting and folding of a voronoi pattern. The cuts are based on the line from a corner to the center point of the cell.

28.1.08

Designer Wish List

Leave comments on what you would like from Santa...or someone else.

Exhibition Organization

This is a concept for the organization of our exhibit. Rather than keeping architect's projects together this would group projects based on typology, enabling us to tell the story of this connection in architecture between design and production.  

27.1.08

Manual Patterning

This is a look at manual patterning, hopefully lending itself into a venture in RhinoScripting. The pattern looks into the cellular representation of strands of muscle. Do realize that I am not trying to recreate muscle structure but a visual based on my findings. The patterns were all based on the same set of points but the methodology for producing the curves changed in each iteration. They are all based on the intersection points of the larger circles with the parallel set of lines.

17.1.08

Exhibition Design



Massive Change is a project done between the Institute without Boun
daries and Bruce Mau Design Studio that worked on the researching, writing, designing, an exhibition, a website, a radio show and a book, that explored and sparked a discourse on the future of global design. Through the research I did on this exhibition I began to formulate questions and thoughts about the design of a quality, memorable exhibit. This is a list of some of the systematic ways the exhibition was created.

- The organization of the spaces was based upon a series of themes that affect the role of design in all aspects of human life. This allowed for an understanding of the principle that were trying to be conveyed. The organization is very typology based.
-Models that were placed along the walls were coupled with imagery behind them so that the models were given a context to be viewed in.
- Who is our audience? Are we informing archit
ects, fabricators, general public, all of the above?
 - Pertaining to signage, what should be loud (large and in your face), what should be quite (smaller and subdued)?
- When people leave our exhibit, what are the specific points we want people to know before they exit this exhibit? The organization of all this information is critical to help people to better understand it.
- Massive Change is an exhibit that is supposed leave questioning yourself and the world around you. The MMFX Exhibition should have this effect. It presents a point in architectural history that mixes art, industry, and technology under the definition of architecture. People should not be able to walk in and out of an exhibit like this without fully understanding the impact it has on the future of architecture.